Kha jungle book

Iam - The Jungle Book текст и перевод песни

На странице представлены текст и перевод с французского на русский язык песни "The Jungle Book" из альбома "Tam Tam Of Africa" ​​группы Iam.

The sheet of the night covers the millennial city

An atmosphere, vigilance is necessary

Millions of stories, here's one of many

Every minute now you will be told

Late at night in the streets of the center of Mars

The Jungle Book is open

What starts hunting

Without pityans remorse without regret

Without even blinking children are getting ready

To make a snatch

A black woman makes the sidewalk sitting on a wall

What a future, it seems hard

Sure, I'm tired of seeing, believing

To have hope seems ridiculous

Disgusted, the rotten situation does not hurt me

The desire to get away with it makes me here

But those who did not have my chance

We talked about it run down, spread

Deep down, deep in the spiral

In sneaky whistles, snakes

From the Jungle Book you find out about

In the urban jungle there are funny specimens

Crazy animals, it's not worth it

There are foxes crossed with fennecs

Sewer rats, hyenas

Jackals, wolves and bitches

Scavenger raptors, vultures, snakes

The whole range of creeping insects

And who will hide themselves in friendly animals

To then reveal themselves to be violent parasites

These are not always what we believe

Bad beasts that are the worst

Exchange every day head

Many things suck and bother me

Wine cellars dribble on naval bases

But I'm shaving

They wanted to make me look like a rapist, a killer

A threat from the murder planet

To terrorize France with my illegitimate microphone

A rhyme in the line of Mesrine

If I had left them talking, they would have suggested

To incarcerate me for telling the truth

But I'm pretty smart

The only sentence I am liable to

I took morons and had them as targets

To always talk about towers, I find it heavy

Do not come and give me advice

Regarding love

Things are classified by category to me

It's that he finished fucking his wife with the little finger

Well educatedI am a ritale and proud

Not like him who betrayed his race with greenbacks

I have not forgotten, I keep the bitter taste

At the time when the French wanted to swing us to the sea

While remaining certe lucid and humble

I come directly from Jungle Book

I am not anti-French

But against the French jungle that

We rehash its traditions of druids and bards, places of substance

And a nation that is a united bloc

She has the capacity to integrate all her ethnicities

Bullshit does not have eyes, it contaminates all races

Almost all colors and all classes

On the other side, there are more

A-R-T-N-O, another point of view

Art No Turns the turntable accompanying the 107

The two-way sapphire will soon scratch the microsillon

On which my words come and go

So do, by way of introduction

The jaded rappers who strive to keep up the tone

But I do not care, being free I compose in peace

In the state of mind?

Wanna-be ask me why I'm rapping

Do not inspire me any sound since I write in silence

Well, are you now measuring the importance

From the same one who looks at the free world and alone poses a poem

Our themes spread spontaneously from all common stereotypes

Since the media is shaping the archetype of the angry youngster

Who builds his verses, and whose words testifies

Just a social malaise they say

But when they drowned in their stupidity

I will add a decisive chapter to their analysis

Turn, turn these pages I do not cut them

So that they never appear again in the general ledger

Jungle Book page 7, verse 3

New poets transform and revolutionize the Imperial Conceptual Philosophy of Men

In the red sphere is the oppidum

As in Rome, pom, donkeys I amassing and giving

A shot of dum-dum, idiots bad boy pom-pom

So, peace on those who like to dance and live

Who hold in their hearts all the pages of the book

For months, the news focuses quickly on the suburbs

The problems of the people who live there but

To hear them the troubles are real

And the cities were quiet a year ago The suburbs, the suburbs, my hand is on the outskirts

The fafs are happy, all this noise makes their game

Instead of spending pellets give us the money

That we can finally build something more interesting

Later we will tell us that we have no solution?

That our music is a reflection of a pain of living

Eric, do I have pain? no

Thank you I was scared, I watch over my condition

Keep your educators

Stop the clichés of the genre ready-made ideas

Cap, sneakers, not much in the head

I notice, expertise their obsession, dramatize the crisis

I do not need psychoanalysis

Fanatize, rebuild our businesses

Animalisent but mmmh I'm doing a kiss

Why? Predicting badly

I have a lot of lucidity, a bit of animosity

If the book was blessed, the equality is there

We come from pages that people did not look at

Before all that happened

Events that should have been planned for at least 10 years

But the existential urban poet leaves to the tear

Ride the pace like a spider

Build Kha'Zix Jungle 6300 975

Few things to add here, the smite is simply mandatory for jungler and the flash, coupled with your jump will be the perfect choice.

  • Departure
  • Start of game
  • main
  • situational

At the image of Graves, we will have a very very offensive stuff, just to put in huge damage early in the game. For the rest of the stuff:

- The sandals if there is too much AP and / or CC in front

- The Draktharr and / or Youmuu for more and more damage

- The Malmortius for damage and liabilities

- The Scimitar, even if it is not optimal on Kha'Zix, allow you to purge a big CC

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For the first spell at max, no alternative: On maxera the AT to inflict great damage on the champions and on the monsters of the jungle.

For the continuation, the opinions can diverge, maxer the E will allow reduce cooldown of the jump to have more mobility and to put bigger damage, and to Z will mainly serve to have a sustain on the monsters of the jungle and can slow down the enemies to catch them more easily.

It's up to you to find what's best for you

With this jungle, always start with blue or red depending on your preference, the help you may have, but also taking into account the composition of the opponent that could be a problem with an invade for example. The first goal is simple: secure your first buffs.

Once your first part of jungle cleaned, you will be level 3, you can then gank / farm / invade according to your wishes. Remember that you are a duelist assassin. Continue like this, gankez, try to feed yourself a lot, and you will be formidable.

Do not forget that the Dragon is an isolated target, which means that your damage will be huge. So think of doing it as soon as you pass level 6 (or even before if you are very good in your part), it will go fast enough.

In mid game, your stuff will only be composed of offensive objects. That is, you will not be tanky for a penny. So you can one-shot a lot of people, but also make you one-shot. Your goal will be to temporize well with your ulti to be able to avoid making you one-shot by the enemies.

The late game of Kha'Zix is ​​pretty monstrous. In addition to being able to 1v1 any carry, it will be able to rather tank if you left on randuin + GA / Banshee.

In fight, what you want is one-shot ADC or AP Carry. Relatively simple thing with your jump. The good combo for assassination is Z + E + A, followed by a self-attack. If you are fine, the target will normally be almost dead (or even dead) and you will only have to redo AT to kill her. Then you will use either your R or your E depending on the situation. If you are in the middle of the fight but near a squishy target, prefer your R, this will give you timing, speed of movement and a new proc of the passive. Otherwise, prefer E to get closer to the target.

However, remember that you are very very fragile, and it is NOT YOURs to engage the teamfight. Your role is to analyze the situation, and above all, to follow your tank at the right time to execute your target. You do have a really good kit, but you are not rambo, so avoid craziness.

Kha'Zix Guide Jungle League of Legends season 8 - Check out our tips for playing the Raucheur du Néant, which costs 6300 Blue Essences.

Discover through this guide the build and new Runes tree for Season 8. Here you will find tips and tricks to master this League of Legends champion.

Khazix Jungle Cheatguard

Runes for Kha'zix Jungle

Objects for Kha'zix Jungle

  • The Hunter's Machete is mandatory in the jungle to have level two after the first camps. Accompany him with a Refillable Potion.
  • The Boots of Mobility are very suitable for a murderous junglers who will be very mobile in the Rift.
  • Go for Mercury Sandals if you fear the controls and / or magic damage.
  • Kha'Zix needs attack damage, mobility and lethality. Starting with your jungler item. You can go on a Saber of the skirmisher in a purely offensive way. However, if the first minutes are complicated, opt for vision with the Knife of the tracker to see your jungle entrances and protect yourself in case of enemy invasion.
  • The enchantment chooses will be Warrior.
  • Then, the Black cleaver gives you damage, CDR, a lot of armor penetration, and a movement speed bonus with each hit.
  • TheDuskblade of Draktharr improves your assassination ability thanks to its statistics and its liabilities. It also offers protection against tags.

Difficult to place his controls on an opponent as restless as Kha'zix. In addition, a Amumu early game that has not yet his first tank objects can quickly be killed by a Kha'zix much more suited to 1-on-1 clashes.

Ivern is clearly not a duelist, if he is taken to task by Kha'zix his only chance is to hold him long enough for his team to come to his aid.

nocturne suffers from a certain weakness in the early levels, so he usually prefers to stay in his jungle until he reaches level 6, which makes him particularly vulnerable to invading Kha'zix.

Jarvan is one of the junglers with the best burst at the beginning of the game, enough to surprise Kha'zix and win his first duels against him.

The natural resistance of Gragas makes it less vulnerable than other junglers to attack Kha'zix, moreover his E can allow him to escape in case of a difficult situation.

A high mobility and excellent dueling abilities in the first levels, all that is needed to pose a problem to Kha'zix. An aggressive lee sin can kick Kha'zix out of his jungle.

Orianna works well with Kha'Zix. It is enough that she places her ball on him and that she uses her Shock wave once the reaper jumped into the enemy team to win a team fight.

Mobile shooters like Ezreal or Lucian will accompany very well Kha'zix for an assassination.

Supports possessing a good commits like Thresh or Alistar will capitalize on a gank of Kha'Zix.

  • The enemies are considered isolated when they have no allies around. The damage of your next basic attack will be greatly increased against them;
  • Pikes of nothingness (Z) slows isolated targets by 80%;
  • The Taste of fear (AT) evolved has a reduced recovery time of 60% when it is launched on isolated targets;

When Kha'Zix is invisible, its passive activates and allows its next basic attack to inflict additional damage as well as a slowdown;

With the evolutionary form of Jump (E), the spell's recovery time is reset after a kill or assistance;

  • Regarding the advanced forms of your spells, they will be available at levels 6, 11 and 16:
  • Taste of fear (AT) will see its recovery time reduced by 60% against isolated targets.

    Jump (E) will have its range increased and the reset time reset for each kill or assistance.

    As for Assault of nothingness (R) Kha'Zix take advantage of the invisibility and speed bonus of this skill for 2.5 seconds when entering tall grass outside of combat.

  • Kha zix inefficient in team fight. I have not gone further. I thought that the update of the guides announced a renewal and a quality work, I am really too naive born: '(The millennium editorial is not bad but its guide branch is really below all: /

    I find it a shame not to take a hexdrinker. If there is an AP with a bit of burst in front, a bit of RM is essential

    Invisible template: x

    Good guide, nevertheless I proceed a hair differently.<br /> <br /> I up a little Z until lv 3 to clean the jungle as soon as possible early in the game, then I go back to the A.<br /> <br /> At level 6 I upgrade the Bond and not the A, because the upgrade drastically increases the distance of the jump which is really important when ganks, and the reset is always nice when ganks on the botlane, or escape quickly from a tower.<br /> <br /> <br /> Otherwise the build is good, the hydra is a very good option because it does not depend on the farm. The Bruta is also very nice, but slows the construction of the hydra.

    Personally, I play Kha'Zix rather at the top, because I do not like his jungle, and he still needs farm and kills to be effective.<br /> At the top, for the skill order, I up the A first, the Z in 2nd and finally the E. For evolutions, I made A, E and after that depends on 2 team. I like to evolve the A, because it is really great duel at the top, or even when the jungler and the top you dive: generally, with a brutalizer and a 2 dorans + the runes, I manage to remove 1 / 3 of the life of a guy who had more than half, which can surprise. The E is really essential: E, A, towerdive, kill, E for s # 03; flee.9lt; br /> Evolving the Z is a good calculation if there is a need for zone and DC zone damage, to harass and slow enemies under tower, or to quickly depush a path.<br /> Evolving the R is good when the opposing team focuses or there are many controls in front.<br /> For the stuff, I start boot + 3 potions, then 1st back 2 dorans, 2nd back brutalizer + boots if possible: usually boots lucidity, but depending on the case, mercury or tabis are possible. Then I finish the Black Cleaver, and I attack the Trinity with shine. I then thirst for blood, then mercurial scimitar if you are focused by the CC or too much magical damage. Possibility of also the Guardian Angel to tank the physical and passive, or a last breath, or even a 2nd thirst for blood if you want to have fun and cut everyone;)<br /> At the top, I usually take a lot of wards (2-3) at each back, if I can, because it allows me to counter the jungle buffs: Oh! night is alone and mid life on his red, wait for him to remember and kill him in 2 seconds!<br /> It is important to know Kha Zix's actual damage to an isolated target, it may allow for dueling that seems impossible;)

    Personally, I play Kha'Zix rather at the top, because I do not like his jungle, and he still needs farm and kills to be effective.<br /> At the top, for the skill order, I up the A first, the Z in 2nd and finally the E. For evolutions, I made A, E and after that depends on 2 team. I like to evolve the A, because it is really great duel at the top, or even when the jungler and the top you dive: generally, with a brutalizer and a 2 dorans + the runes, I manage to remove 1 / 3 of the life of a guy who had more than half, which can surprise. The E is really essential: E, A, towerdive, kill, E for s # 03; flee.9lt; br /> Evolving the Z is a good calculation if there is a need for zone and DC zone damage, to harass and slow enemies under tower, or to quickly depush a path.<br /> Evolving the R is good when the opposing team focuses or there are many controls in front.<br /> For the stuff, I start boot + 3 potions, then 1st back 2 dorans, 2nd back brutalizer + boots if possible: usually boots lucidity, but depending on the case, mercury or tabis are possible. Then I finish the Black Cleaver, and I attack the Trinity with shine. I then thirst for blood, then mercurial scimitar if you are focused by the CC or too much magical damage. Possibility of also the Guardian Angel to tank the physical and passive, or a last breath, or even a 2nd thirst for blood if you want to have fun and cut everyone;)<br /> At the top, I usually take a lot of wards (2-3) at each back, if I can, because it allows me to counter the jungle buffs: Oh! night is alone and mid life on his red, wait for him to remember and kill him in 2 seconds!<br /> It is important to know Kha Zix's actual damage to an isolated target, it may allow for dueling that seems impossible;)

    I also find, he needs to farm to hurt without dying moment, the passive reset as soon as you get into a bush, a good escape or engage and especially good damage dueling.<br /> The only problem is that it is easily countered by bruisers or distances, so yes it takes a good jungler ^^<br /> Xenomorph for the win!

    kha zix solo top with a good jungler, it's not bad either.

    Of course it's OP! :) There are some noob who take the spades instead of camouflage. Camouflage is great for teamfighting if it's your focus. I judge that it is PvE from 1900/2000 elo. ;) I hope that answers your question :) .

    If it is the blind monk himself who says it must be OP. From which elo do you judge that it is PvE?<br /> Jungle Farm Instant, rush last whisper, full ad, nice;)<br /> There was already a triple dunk vid with jayce darius and jarvan<br /> [URL] http://www.millenium.org/lol/accueil/videos/les-trois-dunketaires-league-of-legends-video-fun-76073 [/ URL]

    For Evolution, if you are in Coop VS I.A, here are the Proposed Changes:<br /> <br /> 1) Evo claws.<br /> 2) Evo Wings.<br /> 3) Evo Spades.<br /> <br /> After you go tell me: "But why not camouflage? : # 03; (9quot; Well, camouflage is used to:<br /> <br /> 1) Escape.<br /> 2) Towerdive.<br /> 3) MAYBE Gank.<br /> <br /> If you are in PvP, the evolutions change a little:<br /> <br /> 1) Claws.<br /> 2) Camouflage.<br /> 3) Wings.<br /> <br /> This is where you will tell me: "Why not spades? : # 03; (9quot; 9lt; br /> Well, the spades are used to:<br /> <br /> 1) Much to heal (he must have enough life steal with his lantern or his Bloodfirster.)<br /> 2) Farm the jungle instantly. (He must have enough AD to go and farm his jungle with his stuff ... if that's not it for you, you're bad stuffer.)<br /> <br /> Then, if your opponents have too much armor, Rush Last Whisper.

    Petiroi, your hidden passive, to try. ;) It must be fun.

    TripleDunk exists now. ;) (DariusJayceKhaZix)

    I do not necessarily disagree with the order of evolution although I consider that the R in the second is not essential.<br /> <br /> On the other hand, he is I N D I S P E N S A B E I play it masterly 9/21/0 mainly for the jungle, doran / heart of gold / Bruta / BF, Guardian Angel, Last breath, malmortius, Triforce when I am ultra feed. With that, I painfully pass the 2000hp (180 on both resists). On the game where I was the most feed, and already a game before, I had the misfortune not to improve the camouflage. Result, a real chips in TF and a riven outbuild that still manages to hold my head in a duel.<br /> <br /> If I had to give up an evolution, it would be necessary to choose between the A or the Z. When the addition of damage does not make the difference. Z when there is enough CC in a team not to add a slow distance.

    I do not agree too much with the order of evolution. <br /> to tell the truth with my kha zix jungle I do the opposite :)<br /> for evolution I prefer the order: Bond, Spades and finally the A<br /> Why ?<br /> and quite simply because the bonus of A thanks to the evolution is not too much to feel in early, and it does not have as much utility as the increased port on its leap, because if you take the Bond improve At lv6 you will have an amazing kill ability!<br /> I do it all the time and I can tell you that his walk, a small good chain of an A on an enemy under his tower for the One shoot then flash out. it is superb :)<br /> and then the gank become much easier, and the hunt, in short you will understand, for me the best evolution is that of the leap, downright essential!<br /> then the spades in second, why? simply because of the slow, you end up with a second slow instead of having only that of passive, and again for a gank or assassination it's really great, also for depush or for slow the team opponent and save an ally, in short, a slow zone like that it's always very nice!<br /> last you have the choice, the A is not bad to finish a target because it depends on life lost, but if you need to escape, to be a little more resistant all that, the R is good too. 40% reduc damage for 3s, it's interesting to admit, you see :)<br /> <br /> good then evolutions is one thing, but the skill order is in another, there, I start following my expectations and envy, if I can gank lv2 at mid then I do A then E, if I can not then will be Z, AE, it allows me to have a little bonus life for jungle more easily, moreover we must not forget that his Z is a mini aoe (explosion) allows to make his jungle quickly if the mobs s' aligns well like wolves, ghost etc. then I max the A because the basic damage of the A is monstrous with a short CD allows One shot of the target at low lv and make monstrous gank, the Z then for the damage at a distance, to finish a target that escapes you it is always useful, more coupled with its evolution in TF is rather useful, then to finish the leap, because even if I evolve first it is not a source of damage but a gank tool, saw the time of reduction of the CD by level I find it useless of the UP, so last :)<br /> <br /> for the stuff, it depends entirely on the team in front, really!<br /> if there is someone well squichy without escape I try a gank lv2 without the blue, suddenly I take boot popo at the beginning of the game, with the A and the E, I jump on it I chained the damage, often there falls, even if it's going too far. if no way to do the first blood at 3min then I take stuff + popo to make the whole jungle then gank on top, simply because if I take the boots I made my jungle much too quickly, so my punishment did not come back , bcp over to do the red, I lose too much life with just 3 popo no way to go directly gank the top with my lv3. while if I take the tack, I get to the red when my chaos comes back, so I can chained very quickly and eventually finish earlier than boots :)<br /> then easy, with a red + slow of the passive + bond. first blood!<br /> <br /> voila voila;)<br /> PS: last score with Kha zix: <br /> (8/2/10) (8/7/18) (15/3/11) (2/4/1) I was the top, not the top kha zix xD top. (10/1/3) (7/7/2)<br /> his early is monstrous. for the late on galère ^^<br /> I often start with 5/0 and then after the gank phase is over: s

    @Obsi:<br /> The Z's CD is 8 seconds, 7 assuming you have some CDR (Youmuu's Blade or whatever). The improvement of the Z is really not bad (Varen will shout at me because I thought the opposite the other day in MP = P), it allows to touch the whole team and I was able to see that the process of liabilities increases ENORMOUS the damage, slow is useful too. <br /> In summary a nice tool of poke (you retreat to find your passive, you come back and glue of nice damage with a slow from a long range on a whole team), farm, but for the heal it's not really remarkable, little difference compared to the standard spell without improvement.<br /> <br /> And you have to remember that for an Assassin gameplay you will prefer to improve (in the order you want according to the stuff and your position in the meta) the A, the E and the R. If you look for a more traditional Bruiser gameplay then you will need the A, the Z, and you will choose between the E and the R in third improvement, free to you.

    Rengar VS Kha'Zix's hidden passives: 'THE HUNT IS ON! # 03; 9lt; br /> <br /> Conditions:<br /> -> It takes a Kha'Zix in a team and a Rengar in the other (even if you have your nemesis ally, as long as the opposing team has it works).<br /> -> The # 03; buff 'indicating the launch of the quest is activated when Kha'Zix used his three Evolutions (so lv16) and Rengar has his Collier de Teets (even without stack, he just needs to have the item) .9lt; br /> <br /> rewards:<br /> -> The quest is over when one of the two champions kills (or wins the assist) on his sworn enemy.<br /> -> IF RENGAR WINS: His Necklace of Teeth take another design (that of the passive icon of Kha'Zix), bears the name of 'Head of Kha # 03; Zix', brings the same effects as a Necklace of Teeth with all stacks (14). Moreover, the effects are permanent, you can not lose them even if you get killed.<br /> -> IF KHA'ZIX WINS: He gets a 4th Evolution Point allowing him to improve his 4th spell (since he can only improve 3 in a game as normal).<br /> <br /> What it implies in the gameplay:<br /> -> Kha'Zix can make his changes in the order he prefers by saying that he always has a chance to get the one he thought to leave the end of the game.<br /> -> Rengar make all his game without the Necklace of Teeth, taking another stuff instead (it allows him to save 800g in early game). Once the enemy Kha'Zix arrived lv 16, he buys the Collier de Teits (without any stack of the blow) and if he manages to win the hunt, he will have stacked it to the max at once, rather risky but very profitable !

    The jungle Book, The Jungle Book

    Release date: October 18, 1967

    Director: Wolfgang Reitherman

    Budget: $ 20,000,000 Duration: 1h18min

    VF, 1884x1080 (1080p)

    The panther Baghéera discovers in the jungle a young abandoned child. She decides to entrust him to a family of wolves who raises him like a wolf cub. While Mowgli is ten years old, the tiger Shere Kahn approaches the territory of the wolves. To avoid the child an inevitable end, the wolves away and decide to entrust to the men of a nearby village. It is Baghéera who drives him. During their trip, they will make many meetings, sometimes formidable.

    PROS ADVICE: DOMINING THE JUNGLE

    Tips from the LCS EU Pros to become a better jungler and lead your team to victory!

    When we talk about the roles that have the most significant impact on any part of League of Legends, the one of jungler immediately comes to mind. This one has greatly evolved9acute; over time: there was the dangerous jungle of season 1; the system "You can inflict disasters? Congratulations, you can jungler! During season 2; the period when one could counter the jungler (technique launched by Diamondprox) or the legendary meta Lee Sin / Elise / Evelynn. All this has allowed us to arrive at the current, more varied formula, full of vegetation, carapters and mega purple crabs.

    The role of jungler can be daunting for both new and seasoned players. The gameplay at every moment is completely different from that of the tracks, where one is content to change shots and kill henchmen. Moreover, we must approach this role with a completely different state of mind. You do not just confront the opposing jungler. You have the unique ability to be anywhere, anytime. Sometimes it means you have to be everywhere at the same time. You lead your team to victory or you find yourself isolated because everything is falling around you. However, if you succeed, you get praise from your teammates as the enemy Nexus shatters.

    Last year, when Deficio gave advice to improve on the middle lane, he compared League of Legends to chess and midlaners to the Queen. Junglers, on the other hand, are more comparable to riders: they move and play in a different way from other parts on the board. And if they are allowed to do so, they can pose a threat to any enemy in their line of sight. The approach must be perfect so that the enemy can not notice that his assassin is tracking him down.

    To be a good jungler, you have to have a developed sense of play; and master the mechanics. You must not only monitor your movements, the position of your teammates, the times of the camps and goals, but also the enemy jungler. Thanks to their mastery of the game, good junglers will always know where their opponent is. The best junglers also have this information, but they also know that their enemy is trying to do the same. So they make sure to take him by surprise and to be smarter than him.

    In this spirit, we are going to tackle several themes with some of the best junglers of the LCS EU: Broxah (Fnatic), Trick (G2), Xerxe (Unicorns of Love), Jankos (H2K) and Trashy (Splyce).

    HOW TO ADOPT AN EFFECTIVE FLOW?

    From now on, to measure the value of a jungler, we speak of "path". This term became more common during the 2017 season due to changes in the timing of the emergence of jungle monsters and necessit9eacute; Increasingly effective at every movement of the jungler. The journey refers to the route a jungler takes in his jungle or the enemy's, in his own way to eliminate monsters and carry ganks in the meantime. (or conversely, depending on the player and the champion).

    For Trashy, from Splyce, an excellent journey is essential to become a high level jungler: "Make sure you have a good journey. The mere fact of ganker will not make you a good jungler, "he says. "The best junglers in the world know when they need to farm their jungle and when to put pressure on them. Try to time the reoccurrence times of the camps in your head and make sure the enemy jungler can not take your camps easily. If you are stronger than the enemy jungler, always try to exchange blows with him or finish it if you can afford it. "

    Broxah confirms these words: "At the beginning of the game, it's important to find a good balance between the gank and the elimination of the monsters. If you push the tracks and your jungler is at least as strong as the enemy, you must always seek to destroy the enemy camps and fight around them. Try to play aggressively and give visibility to your teammates. Even if you can not make a gank, make sure that your enemies know you are lurking around and that the slightest mistake will be fatal. "

    The path must always take into account the strategy of jungler decided at the beginning of the game. Moreover, you must present this strategy to your team at the beginning of the game. "At the beginning of the game, you always have to watch your lanes and decide which ganker you are going to fast on (based on crowd control)," says Jankos, the H2K jungler. "If the enemy pushes on a path, you can always try to go there to gank, because the enemy's laner will be in an unfavorable position. However, if you think that the way is marked and that it continues to play aggressively, be careful: it is probably a trap to counter your gank. If your laner grows tirelessly (hello to Yasuo's experts), try placing tags around him or staying nearby, if the situation allows. It is very likely that this will serve to counter an enemy gank, which could create a snowball effect. "

    If everyone is safe and puts pressure on them, invade the enemy jungle and look for the opposing jungler to keep your teammates alive. If not, try to prepare a counter-gank.

    Previously, Broxah and Trashy explained how to challenge enemy camps, but what about invasions? In general, solo invasions require less strategy and preparation than on the professional stage. In most cases, a player has only nine; order it in the messenger and advance into the enemy jungle. Knowing when to launch an invasion is a jungler skill. And we're not just talking about level 1. If you've already done it; watched as Svenskeren (TSM) tries to invade the enemy jungle, you know how much things can go wrong without proper preparation and knowledge of jungle matchups.

    Our junglers of the LCS EU do not all agree on this point, especially about the solo line. On one side, we have Broxah: "Play respectfully and do not throw yourself into risky invaders. If you think there is a risk that Enemy Jungle Entries will be tagged and your partners can not help you during the invasion, then you must avoid entering the enemy jungle. "

    For Jankos, it's the exact opposite: "Try risky stuff in single file, invade the enemy jungle level 2 or 3. As long as you play smart, it should work. Watch what pros do when they launch an invasion early in the game. Try to abuse confrontations in the jungle. Dangerous junglers can invade the enemy's jungle and escape unscathed, especially when confronting tanks. Remember, you need to focus on where your teammates grow or where your crowd control will allow you to gank easily. If everyone is safe; and put the pressure on, invade the enemy jungle and look for the opposing jungler to keep your teammates alive. If not, try to prepare a counter-gank. "

    What if your tracks are in danger? This is a real source of frustration for the junglers because it is an incredibly complicated situation to handle, especially if you play a low ELO or if you have a hard time making crucial decisions. As a jungler, your teammates often make you wear the hat when they lose ground, even if they all died before you could recover your first buff.

    "You have to understand that you can not help every lane on the map. Even if your teammates burn you down, focus on your own part, "says Trashy. This is an excellent tip for not losing your temper. You need to realize that you can not impact each channel at the same time and sometimes things will not go well. Stay calm and focused to try to regain control of the game. This is essential.

    However, when you find yourself in this kind of situation, how can you turn things around and get your team back on track? For Broxah: "The role of jungler is always very complicated when your team is dominated on every lane. In this case, this means that all your camps will be challenged by the jungler and enemy laners. So you will have to fight hard to avoid falling behind. You must try to make an impact on this type of game as soon as possible. It is sometimes necessary to sacrifice to get ahead on one or two lanes. You need to prioritize the ganks at the camps and do everything you can to help your team before it's too late. "

    Broxah mentions another important point to remember in this situation: "If possible, offer the eliminations to your teammates. As a jungler, your role is to support your team and help your partners evolve, not the other way around. Most of the time, it's a lot easier to win if you offer most of the eliminations to your team instead of grabbing them. This is logical, especially when dealing with endangered lanes. The sacrifice that Broxah was talking about is to offer eliminations to the laners. If you can invite yourself down the lane and offer a doubled to your distressed carry AD, it could mean the difference between a slow and painful death and a win at the end.

    Once you've done your job on the first half of the game, you have to work with your teammates and focus on goals. It is unlikely that you are a split-pusher (unless you choose Master Yi or a similar champion). Your missions as a jungler will be to take control of the targets and kill enemies or start team battles for your carrys to come to make a carnage. Master the pros tips above, learn from your mistakes and adopt the right mindset to earn PLs in no time.

    Phillip is an esports writer who has been covering the EU LCS since the launch of EU lolesports. A connoisseur of the finest champions and a lapsed Fiora hand, you'll see him skipping through the Rift on Ivern or spamming Nunu bot's laugh. When he's not writing or playing League, he's usually hardcore raiding on Final Fantasy XIV. Find him on Twitter @PhillipCostigan

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